Manual
Every GuildOS feature, in the game, on the site and in Discord: what it does, who sees it, how it should behave and what looks like a bug but is not. If what you saw contradicts what is written here, it is a bug. Tell us.
In the game
NowmemberThe first tab: the next raid, what is waiting for you and what just happened in the guild.
In your game: Now
- What it does
- One column with three cards: Next Raid, with the countdown; Needs Me, with whatever is waiting for an action from you; and Activity, with the guild's last 48 hours. With a wide window, the next event with its reply buttons, your readiness, the guild pulse, recruitment, your loot and the guild chat appear beside it. Clicking a line opens the screen that handles it.
- Who sees it
- Everyone, and it cannot be turned off. Officers get more alerts in Needs Me.
- Where to find it
- Open the window with J or /gos: it is the first tab. It is also in the minimap button menu (right-click).
How it should behave
- Next Raid shows the next Raid-type event in the calendar that has not started yet, with a countdown: 4:12:38 under a day, 2d 4h over a day.
- Needs Me shows You haven't replied when the next calendar raid, within the next 7 days, still has no answer from you.
- For officers, it also shows trials about to expire (in red, first), members inactive for more than 30 days, promotions to review and applicants waiting. At most 5 lines.
- Activity covers the last 48 hours, newest on top, with up to 12 lines: who joined, left or changed rank, loot handed out, who leveled up and the raids logged.
- The cards on the right only appear with a wide tab. In a narrow window, only the column remains.
- While the tab is open, the countdown ticks every second and the lists refresh every 10 seconds.
This is not a bug
- Opened the window and did not land on Now? The window reopens on the last tab you used.
- For a member, Needs Me almost always says All caught up: the other alerts are officer-only.
- A raid scheduled on the site never shows up as unanswered: the reply is made through Discord or the site.
- A guild join or leave can be missing from Activity. It comes from system messages, read by whoever has the addon and was online at the time.
RostermemberThe guild list, with level, class, iLvl, professions and everyone's sheet.
In your game: Roster
- What it does
- Shows every member, with level, class, iLvl, race, when the data arrived, professions and zone. At the top, cards count members, players, online, average iLvl, average attendance and how many use Guild OS. On the left you filter by online, rank or class. Clicking a name opens the person's sheet, with gear, professions, attendance and loot; right-click opens the action menu.
- Who sees it
- Everyone, and it cannot be turned off. Mark as Trial and officer notes are officer-only. Promote, demote and remove follow your rank's permissions in the game, and the public note shows for whoever the rank lets edit it.
- Where to find it
- In the window (J or /gos), Roster tab. The Analytics button, on the tab's bar, opens the guild charts.
How it should behave
- Whoever is online always comes first. Untouched, the order is by level, highest to lowest, with ties broken by name.
- Search looks in the name, class, zone and rank. Only numbers search by level: 60, 50-59, >=55, or several separated by commas.
- Zone only shows for whoever is online. Last seen shows Now for whoever is online; for the others, how long ago their addon's data arrived.
- In a narrow window, columns disappear in this order: Zone, Professions, Last seen, Race and iLvl. Member, Lvl and Class never disappear.
- The public note, under Add Note in the right-click menu, fits 31 characters without accents (fewer with accents). An empty box deletes the note.
- About 10 seconds after you log in, the addon may ask whether your other characters in the guild are alts of your highest-level one. Not now stops it from asking about the same group again.
- Your data goes to the guild a few seconds after you enter the game and then every 5 minutes. The Sync button, in the footer, forces it right away.
This is not a bug
- iLvl, race, professions with levels, gear and stats only show for whoever has the addon and has already sent their data.
- Last seen is not the last login to the game: it is the age of the person's addon data.
- Race shows in the language of the person's game: Orco for someone playing in Portuguese, Orc for someone playing in English.
RaidsmemberThe tab that gathers everything raid-related: attendance, raiders, cores, audit and tools.
In your game: Raids
- What it does
- One tab with five sub-tabs: Sessions, Raiders, Cores, Audit and Raid Tools. Each has its own page in this manual.
- Who sees it
- Everyone. The Cores sub-tab is officer-only: for a member, its button does not even appear.
- Where to find it
- Open the window with J or /gos and click Raids. It is also in the minimap button menu (right-click). Switch it on and off in Settings › General › Modules.
How it should behave
- The sub-tabs appear in this order: Sessions, Raiders, Cores, Audit and Raid Tools.
- The first time, the tab opens on Sessions. After that, it returns to the last sub-tab you used, until you reload the interface.
- For anyone who is not an officer, not even a direct shortcut opens the Cores sub-tab.
- Turned off in Settings, the tab disappears from the window right away, without reloading the interface.
This is not a bug
- Cannot see the Cores sub-tab? It is officer-only, and an officer is whoever has one of the ranks ticked in Settings › Officer › Officer Ranks. Untouched, that is the Guild Master and the rank right below.
- Became an officer with the game open and Cores did not appear? The tab decides this when it is first built: reload the interface.
- Turning off the Raids tab only hides the tab. Raids keep being logged.
Raids › SessionsmemberRaid attendance, measured by the addon without anyone writing it down.
In your game: Raids › Sessions
- What it does
- The addon notices on its own when you enter a raid and notes who is in the group. Each night becomes a session, with the bosses killed and the wipes, and the nights of the same raid in the same week merge into one lockout. At the bottom, Member Attendance gives each person's percentage, split by core.
- Who sees it
- Everyone sees the sub-tab. Each game records the nights the player was present at, and sessions are only exchanged between officers: the whole guild's attendance stays with them. Only officers see the X that deletes a session and change the penalties.
- Where to find it
- In the window (J or /gos), Raids tab, Sessions sub-tab. The guild's penalties are in Settings › Raid › Raid Tracker, and each core's in Raids › Cores › Configuration.
How it should behave
- In Forever every raid is logged. The session starts when you enter the instance, and also when you log in or reload the interface already inside it.
- Whoever is in the group is noted on entering, every 5 minutes, at every change in the group and at the start and end of each boss.
- After you leave the instance, the session waits 20 minutes. If you return to the same raid in that time, it continues; if you enter a different raid, the previous one closes right away.
- Each lockout (the same raid, of the same core, in the same week) is worth 100 per person. Whoever was not in the group at the first note loses the late-arrival penalty; whoever was not in the last, the early-departure penalty. Untouched, each takes off 10.
- The lockout week turns over on Tuesday at 00:00 UTC, which is Monday at 21:00 in Brasília.
- Only raids of 20 players or more count toward the percentage. A 10-player raid is logged, but does not count.
- A night only counts if at least half of the people who passed through the group are from the guild. If not, the addon warns in chat and attendance does not change.
This is not a bug
- The No Consumables penalty shows in the settings, but in Forever nobody gets it: the addon does not read flasks or food here.
- Cannot find a 10-player raid in the list? The list opens filtered to 20+ players; press All.
- Two players can see different numbers: a member only sees the nights they logged themselves, and the penalties live in each officer's own game, without passing from one to another.
Raids › RaidersmemberWho is at the level cap, which roles they are willing to play and whether their gear is ready.
In your game: Raids › Raiders
- What it does
- Lists the guild members at level 60, online or not, with their roles (T, H, D), gear state (Ready, Gearing, Missing), iLvl, spec and a note. At the top, cards count raiders, online, tanks, healers, dps and ready.
- Who sees it
- Everyone sees it. Only officers change roles, gear and note; for the others the list is read-only. Everyone reads the note an officer writes here.
- Where to find it
- In the window (J or /gos), Raids tab, Raiders sub-tab. You set your own roles in Settings › General › My Profile.
How it should behave
- Every member at level 60 is included, offline ones and alts too, in alphabetical order. There is no way to add or remove someone by hand.
- Each person's roles are the ones they ticked in My Profile, until an officer touches the row. From then on the officer's roles apply, starting from the ones the person had ticked.
- Gear cycles with each click: —, Ready, Gearing, Missing.
- The note has up to 120 characters.
- Whoever has more than one role counts in each of them in the cards at the top. Ready counts whoever has Ready gear.
- An officer's change reaches the guild in seconds, and whoever logs in later receives the list from an online officer.
This is not a bug
- iLvl and Spec showing —: the person does not have the addon, or their addon has not sent that data yet.
- Changed your roles in My Profile and nothing changed here? An officer has already touched your row, and their choice applies.
- The roles here (T, H, D) are not the cores' roles (Tank, Healer, Melee, Ranged). They are separate lists.
Raids › CoresofficerThe guild's raid teams: who is in each, in what role, and each one's rules.
In your game: Raids › Cores
- What it does
- Each core is a raid team with its own roster, its own format (10, 20 or 40 players), its own attendance penalties and its own points. Players ask to join with the Core Application button, in the window footer, and the officer accepts or declines in Applications. Cores put together in Discord by the bot reach the game through the companion.
- Who sees it
- The sub-tab is officer-only. Any member applies to a core with the Core Application button, in the window footer.
- Where to find it
- In the window (J or /gos), Raids tab, Cores sub-tab. Inside a core there are Roster, Applications and Configuration.
How it should behave
- A new core starts at 20 players, and the format cycles between 10, 20 and 40.
- The reference composition is 2 tanks, 5 healers, 6 melee and 7 ranged for 20; 2, 2, 3 and 3 for 10; 4, 10, 13 and 13 for 40.
- On application, each person only picks a role their class can do: warrior tank or melee; paladin tank, healer or melee; priest healer or ranged; shaman healer, melee or ranged; druid any of them; rogue melee; hunter, mage and warlock ranged.
- A person can be in more than one core. Putting someone in a core does not take them out of another.
- A core's penalties apply only to it, from 0 to 100. If the core does not set one, the guild's applies (Settings › Raid); with none, 10.
- Changing a core's roster sends the whole roster to the other officers.
- Discord cores arrive when you log in or reload the interface, with the web companion on. Whoever came from Discord joins and leaves with Discord; whoever the officer added by hand is never touched.
This is not a bug
- Creating, renaming, deleting, and changing the format and penalties stay only in your game. The other officers do not receive those changes.
- In the roster, the officer can give anyone any role. The class restriction only applies on application.
Raids › AuditmemberWho in the guild is wearing unenchanted gear.
In your game: Raids › Audit
- What it does
- It has three parts. Readiness lists each member with status, iLvl and enchants. Enchants lists who has an unenchanted piece and in which slot. Sync shows how many in the guild have the addon and who is on a different version from yours.
- Who sees it
- Everyone.
- Where to find it
- In the window (J or /gos), Raids tab, Audit sub-tab. It opens on Readiness.
How it should behave
- Nine slots are checked: head, shoulders, chest, legs, feet, wrists, hands, back and main hand. Rings, neck, trinkets, waist, off hand and ranged weapon are left out.
- An empty slot does not count as missing: only an equipped piece without an enchant.
- In Enchants, whoever has the most enchants missing comes first; ties, by name. With nobody missing, it shows Everyone is fully enchanted!
- In Readiness, whoever has one enchant missing is marked to check, whoever has not sent data gets —, and the rest are ready.
- iLvl is the average of the equipped pieces; an empty slot does not pull the average down.
This is not a bug
- Only people with the addon appear: each person's gear is sent by their own addon.
- In Readiness, besides iLvl, only the enchants column has content in Forever: the other two always stay at —, and the target button never leaves All raids.
Raids › Raid ToolsmemberThe group's composition, the buffs it covers and the cooldowns it has, before the pull.
In your game: Raids › Raid Tools
- What it does
- Composition shows how many of each class there are and which raid buffs are covered. Cooldowns shows which important cooldowns the group has and which are missing.
- Who sees it
- Everyone.
- Where to find it
- In the window (J or /gos), Raids tab, Raid Tools sub-tab.
How it should behave
- In a raid, the list is the current raid; in a group, the current group with you; alone, the online guild members.
- The buffs checked are Fortitude and Spirit (priest), Intellect (mage), Stats (druid), Attack Power (warrior or paladin), Blessings (paladin) and Totems (shaman).
- The cooldowns checked are Battle Rez and Innervate (druid), Power Infusion (priest), Soulstone (warlock) and Salvation (paladin). One that nobody covers shows as missing.
- A buff or cooldown counts as covered when the class that provides it is in the group. The spec and whether the buff is active are not checked.
- The screen does not change by itself when the group changes: press Refresh or open the sub-tab again.
This is not a bug
- Without a group, the screen shows the online guild instead of staying empty.
LootofficerThe master looter's tools: announce, roll and hand out, with history, equity and soft reserves.
In your game: Loot
- What it does
- When you are the master looter and open a boss's loot, the addon opens a window with the items: you announce, the raid rolls MS, OS or passes, and you hand it out with one click. The Loot tab keeps the History of what was handed out, the Equity (who received how much, against attendance) and the Soft Res imported from softres.it.
- Who sees it
- The tab is officer-only. The master loot window opens for whoever is the group's master looter. The popup with MS, OS and Pass appears for whoever has the addon and is in the raid.
- Where to find it
- In the window (J or /gos), Loot tab. The loot system (/roll, Wishlist, DKP or External / Off) and the distribution rules are in Settings › Loot, officer-only. Loot Master is switched on and off in Settings › General › Modules.
How it should behave
- The winner is decided in this order: MS beats OS; then the priority set by the officer; then whoever has a soft reserve; then wishlist position; then whoever received fewer items; then the highest attendance in 20+ raids; finally the highest roll. The two criteria before the last come on and can be turned off in Settings › Loot.
- Only /roll 1-100 (MS) and /roll 1-99 (OS), from someone in the raid, count. Any other roll is ignored.
- The master loot window opens for rare or better items, and for any item that binds when equipped. The rarity threshold is changed in Settings › Loot.
- With Min. Attendance for MS Roll above 0, the MS of someone below it becomes OS.
- Received fewer items counts what the master looter handed out since the start of the raid session, or in the last 8 hours when there is no session.
- If the loot window has already closed, the item stays in the trade queue: when you open a trade with the winner, the addon puts the item in it.
- History keeps only what was handed out by the addon's master loot, up to 500 items; the tab shows the 100 most recent.
This is not a bug
- Pass sends nothing: the master looter does not see who passed.
- In Forever, the countdown does not go to the raid warning, and the winner is only announced to the raid when you click End Roll. The game does not let an addon speak in chat on its own.
- With External / Off, the addon does not open a loot window or ask for a roll, and the history stops growing.
- The loot system applies to your game: each officer picks their own, and the choice does not pass to the others.
DKPmemberThe guild's points: how many each person has, earned and spent.
In your game: DKP
- What it does
- Shows the points standings: current, earned and spent. The officer gives or takes points with a reason, and under More... opens the Guild Points window, with points for the whole raid, decay and history. The points belong to the active core, or to the guild when no core is active.
- Who sees it
- The tab only appears when the loot system chosen in your game is DKP / Points. Only an officer changes the loot system, and the choice does not pass from one player to another: in practice, whoever sees the tab is the officer who chose DKP. Anyone opens the points window with /gos points and sees the standings, without being able to change anything.
- Where to find it
- In the window (J or /gos), DKP tab. The loot system, the mode and the values (points per boss, decay, starting points, cost per item) are in Settings › Loot, officer-only.
How it should behave
- Untouched, each boss is worth 10 points, everyone starts with 0, decay is 0% and the cost per item is 0, which means off.
- With Auto-award on boss kill on, the boss's points go to everyone in the raid when it dies. The one who awards is the group leader, and only if they are an officer and the raid session is running.
- Decay does not run by itself: the officer presses Apply Decay, and each person loses the configured percentage of what they have, rounded.
- With a cost per item above 0, whoever wins an item from the master looter pays that cost, and the raid sees the notice. It applies when the loot system is DKP and the master looter is an officer.
- The standings go from whoever has the most points to the fewest; ties, by name.
- Each change goes out right away to everyone in the guild with the addon and is counted only once. Only a change made by an officer is accepted.
- The history keeps the last 500 changes of each core.
This is not a bug
- In the EPGP and Loot Council modes, points work as in DKP: the mode changes the name shown, not the math.
- Whoever was offline when someone gained points only catches up when an officer presses Sync in the points window.
- The typed name is used as is: a typo creates a new row in the standings.
- Changed the active core and the points changed? Each core has its own points.
WishlistofficerThe guild's wish lists: who wants each item, and the priority the officer sets.
In your game: Wishlist
- What it does
- Shows the guild's characters with how many items they have on their wishlist and each one's attendance. In My Wishlist you build your list, in the order you want the items, marking MS or OS. In Manage Prios the officer sets, item by item, who has priority. The item tooltip says who wants it.
- Who sees it
- Officers only, and only when the loot system chosen in your game is Wishlist or TMB. In this version the wishlist is available to officers only.
- Where to find it
- In the window (J or /gos), Wishlist tab. The loot system is in Settings › Loot; the tooltip, in Settings › General › General Options.
How it should behave
- Each character has their own list, with up to 50 items.
- The list order is the priority: the first item is the one you want most. It changes with the arrows.
- At loot time, wishlist position decides. MS or OS shows in the tooltip, but does not change who wins.
- When two or more people in the raid tie at the top of an item's wishlist, only they can roll for it, in any loot system.
- Your list goes to the guild when you add, remove or reorder an item, or press Sync.
- An item the master looter has already given you stays at the end of the list and cannot be removed or reordered.
- Save & Sync, in Manage Prios, sends the whole priority table to the guild.
This is not a bug
- A member cannot open the wishlist: in this version it is officer-only.
- Unknown item when adding: the game has not loaded that item yet. Try again in a few seconds.
- Whoever was offline when you changed the list only receives it on your next change, or when you press Sync.
ProfessionsmemberWho in the guild makes what, and what nobody makes yet.
In your game: Professions
- What it does
- Lists the guild's professions with each one's recipes and who can make them. In Recipes you search for a recipe and filter by All, In guild or Nobody makes it; in Crafters you see who has the profession and at what level. Clicking a recipe opens a card with reagents, source and crafters, with Whisper for whoever is online.
- Who sees it
- Everyone. If the tab is turned off, the names of whoever makes the item still show in the tooltip.
- Where to find it
- In the window (J or /gos), Professions tab. The Find Crafter button is at the top of the tab. Switch it on and off in Settings › General › Modules; the tooltip, in Settings › General › General Options.
How it should behave
- Your recipes are read without you opening the profession window. Opening the window only adds any recipe the addon does not know yet.
- Each person's addon tells the guild what they know a few seconds after they enter the game, and then every 10 minutes.
- Learned a recipe? It goes out to the guild about 10 seconds later.
- In the list on the left, primary professions come first and secondary ones after, each group in alphabetical order.
- The crafters column shows up to 3 names, online ones first, and +N for the rest. With nobody, it shows nobody in red.
- In Crafters, whoever has the addon comes first, from highest level to lowest; whoever does not is at the end.
- In an item's tooltip, Created by: lists who in the guild makes the item. With Only when holding Shift ticked, the line only appears while Shift is held.
This is not a bug
- Whoever does not have the addon shows up only with the profession name, with no level and no recipes, and never counts as someone who makes a recipe.
- With the tab open, what arrives from the guild does not show up by itself: close and reopen the tab, or click a profession.
GuildmemberThe tab for guild life: calendar, activity, bulletin, calls to arms, polls and chat.
In your game: Guild
- What it does
- One tab with six sub-tabs: Calendar, Activity, Bulletin, Call to Arms, Polls and Chat. Each has its own page in this manual.
- Who sees it
- Everyone. No sub-tab is officer-only; what changes for officers are the buttons inside them.
- Where to find it
- Open the window with J or /gos and click Guild. It is also in the minimap button menu (right-click). Switch it on and off in Settings › General › Modules.
How it should behave
- The sub-tabs appear in this order: Calendar, Activity, Bulletin, Call to Arms, Polls and Chat.
- The first time, the tab opens on Calendar. After that, it returns to the last sub-tab you used, until you reload the interface.
- In a narrow window, the sub-tabs wrap onto two lines instead of disappearing.
This is not a bug
- Turning off the Guild tab only hides the tab. Calls to arms keep arriving and the calendar keeps receiving events.
Guild › CalendarmemberThe guild's events on a month calendar, with who is going.
In your game: Guild › Calendar
- What it does
- A month calendar. Click a day to see the events and reply Going, Maybe or Not going, with your role. Officers create, edit and delete events. Raids scheduled on guildos.me also appear here, with whoever signed up on the site.
- Who sees it
- Everyone sees it and replies. Only officers see New Event, Edit and Delete.
- Where to find it
- In the window (J or /gos), Guild tab, Calendar sub-tab. In Now, the Open calendar button goes straight to the day of the next raid.
How it should behave
- The month starts on Sunday and shows six weeks.
- An event has a type: Raid, Dungeon, PvP, Farm, Social or Other. If you do not choose, it is Raid.
- A new event starts at 20:00, for 20 players. The size cycles between 10, 20 and 40.
- The title has up to 60 characters and the description up to 500.
- Each person has one reply per event. Replying again replaces the previous one.
- The count of tanks, healers and dps adds up only those who replied Going.
- A raid scheduled on the site has no reply button. It shows Signup is through Discord or the site, the list time and who is going, who is waiting for approval, maybe, on standby and who is not going.
This is not a bug
- A site raid only reaches the calendar when an officer who uses the companion logs in or reloads the interface. Whoever signed up on the site after that shows up the next time.
- An event created or replied to while you were offline may not reach you, and the list of who is going can differ between two players.
- Times are from your computer's clock.
Guild › ActivitymemberWhat happened in the guild in the last 7 days, in a few lines.
In your game: Guild › Activity
- What it does
- A summary of the last week: new members, who left or was removed, raids logged, items handed out, the change in your points, who reached the level cap, the next event, new bulletin notices and new polls. These are the same lines as the summary that appears when you log in.
- Who sees it
- Everyone. Officers also see trials ready for a decision and how many members are inactive.
- Where to find it
- In the window (J or /gos), Guild tab, Activity sub-tab.
How it should behave
- Shows only the last 7 days. With nothing in that period, it shows Nothing new in the last 7 days.
- New members appear with up to 3 names and +N for the rest.
- Who left and who was removed appear as a count, not name by name.
- From the bulletin, up to 3 new notices are included.
- An event in the next 24 hours appears as soon, with the day and time.
This is not a bug
- Promotions and demotions do not appear here. The full log is in Leadership, which is officer-only.
- A new member is someone your addon saw for the first time, not the date the person joined the guild.
Guild › BulletinmemberShort notices from the officers to everyone in the guild who has the addon.
In your game: Guild › Bulletin
- What it does
- Officers post short notices and everyone reads them. The newest notice is on top, with who wrote it, the day and the time. New notices also appear in the summary the addon shows when you log in.
- Who sees it
- Everyone who has the addon reads it. Only officers see the writing box, the Post button and the × that deletes a notice.
- Where to find it
- In the window (J or /gos), Guild tab, Bulletin sub-tab.
How it should behave
- The bulletin keeps the 20 newest notices. The 21st pushes the oldest out.
- A notice has up to 200 characters.
- Only officers post and delete. A notice stays until it is deleted or pushed out.
- Posting or deleting sends the whole bulletin to the guild, and everyone ends up with the newest version.
- Whoever was offline receives the bulletin from an online officer when they log in.
This is not a bug
- Logged in and the bulletin is empty or old? It comes from an officer with the addon open. With no officer online, it waits.
Guild › Call to ArmsmemberAn officer calls the guild to a world boss, a PvP fight or an event, and everyone is notified right away.
In your game: Guild › Call to Arms
- What it does
- The officer picks a type (World Boss, World PvP, Defend, Event / Farm or Rally) or a custom template, and sends it. Whoever has the addon gets a popup at the top of the screen, with sound, the place and how many are already on the way, and can reply On my way. A line goes out in guild chat for whoever does not have the addon.
- Who sees it
- Everyone who has the addon receives it and sees the recent calls. Only officers see Send a call, the templates and Also post to guild chat. Each person chooses in My alerts how they want to be notified.
- Where to find it
- In the window (J or /gos), Guild tab, Call to Arms sub-tab. Your alerts are right there, in My alerts.
How it should behave
- An officer sends at most one call per minute. The wait still applies after reloading the interface.
- The popup stays on screen for 30 seconds, one at a time; the newest call takes its place.
- A call that arrives less than 10 seconds after the last popup becomes a chat line, with no popup.
- With Mute in instances and combat on, inside an instance or in combat the call arrives as a chat line.
- A call more than 10 minutes old does not show up.
- A long message is cut: 140 characters fit, fewer if it has accents. {zone} becomes the zone the officer is in.
- The recent calls list shows the last 10.
This is not a bug
- After reloading the interface, the recent calls list starts empty. A call is a live alert, it is not stored, and whoever logs in later does not see it.
- The guild chat line does not go out if the game is holding chat at that moment, such as during an encounter. The popup goes out anyway.
- Two calls from the same officer less than 30 seconds apart: the second is ignored by whoever receives it.
Guild › PollsmemberOfficers ask, the guild votes.
In your game: Guild › Polls
- What it does
- An officer creates a poll with a question and 2 to 6 options. Everyone votes by clicking an option and sees how many votes and what percentage each option has. The officer closes the poll whenever they want.
- Who sees it
- Everyone who has the addon sees and votes. Only officers see the create box and the Close button.
- Where to find it
- In the window (J or /gos), Guild tab, Polls sub-tab.
How it should behave
- The question has up to 150 characters, and the options go one per line, from 2 to 6. A 7th line is ignored.
- Each person has one vote. Clicking another option changes your vote while the poll is open, and your choice is highlighted.
- A closed poll takes no votes and shows [closed] before the question.
- Open ones stay on top; within each group, the newest first.
- Only officers create and close polls. A poll does not close by itself.
This is not a bug
- A poll created while you were offline does not reach you later. It and the votes only reach whoever has the addon open at the time, so the count can vary between two players.
Guild › ChatmemberGuild chat inside the window, with what was said while you were away.
In your game: Guild › Chat
- What it does
- Shows guild chat and lets you reply from there. In Forever the server keeps the history, so what was said while you were offline also shows up. Each guild channel you can read gets a tab: Guild, Officers and the ones the guild created.
- Who sees it
- Everyone. The Officers tab only appears for whoever the game lets read the officer channel.
- Where to find it
- In the window (J or /gos), Guild tab, Chat sub-tab. In Now, with a wide window, the same chat appears in the Guild chat card.
How it should behave
- Each channel shows up to the last 200 lines.
- Channel tabs only appear when there is more than one channel to choose from.
- Your line appears when the game sends it back, not the instant you press Enter.
- If you scrolled up, a new line does not pull the chat down. It only follows new lines when you are at the bottom.
- Item and player links stay clickable, and a line break becomes a space.
This is not a bug
- During an encounter the game locks chat for addons: the message does not go out, the addon warns you and the text stays in the box so you can send it later.
- While chat is locked, you cannot switch channels.
AlliancememberLinks your guild to allied guilds, with chat, bulletin and crafters in common.
In your game: Alliance
- What it does
- An alliance joins several guilds: an alliance chat channel, a bulletin where each guild posts notices, the allied guilds' crafters in the search for who makes an item, and the events each guild shares. It has four sub-tabs: Bulletin, Chat, Overview and Management.
- Who sees it
- Officers always see the tab; members, only when their game is already in an alliance. Bulletin and Chat only appear with the guild in an alliance. Management is officer-only, and posting on the bulletin or inviting guilds belongs to the ambassadors.
- Where to find it
- In the window (J or /gos), Alliance tab. Founding, joining and inviting are in Management. Switch it on and off in Settings › General › Modules.
How it should behave
- An alliance has up to 16 guilds, and each guild up to 8 ambassadors.
- The tag has up to 12 letters and numbers, no accents or spaces, and becomes uppercase.
- The alliance chat is a game channel named GOS plus the tag.
- The join code has 8 characters, without O, 0, I and 1 so they are not confused. A guild that has the code joins without waiting for anyone to approve.
- An invite reaches the officer as an Accept or Decline popup, which disappears after 60 seconds.
- On the bulletin, each notice has up to 200 characters, each guild keeps its 20 newest and only deletes its own.
- A calendar event only goes to the alliance if Share with the alliance is ticked on it. It comes unticked.
This is not a bug
- The alliance channel is public: anyone who guesses the name can join. Do not put anything sensitive there.
- Blocking a guild applies only to your game, and nobody is notified.
- In Overview, the seen count only counts whoever has the addon and is visible: it is a minimum, not the total online.
- A member who receives an alliance invite only sees a notice in chat: accepting is up to an officer.
RecruitmentmemberThe recruitment message in the channels, the welcome for new members and the keyword invite.
In your game: Recruitment
- What it does
- For officers: a recruitment message that comes back on the interval you choose and goes out to the channels with one click, a welcome message for whoever joins the guild, the automatic keyword invite by whisper and the Scanner, which looks for players without a guild. For members: it shows whether the guild is recruiting and lets you help spread the word.
- Who sees it
- Everyone sees the tab, but each person sees a different screen: the officer configures; the member sees the message and chooses whether to help spread it.
- Where to find it
- In the window (J or /gos), Recruitment tab. Switch it on and off in Settings › General › Modules.
How it should behave
- It comes off. The default interval is 120 seconds, and the minimum is 60.
- Each send to a channel takes a click: a popup appears with the channel and the exact text, and it only goes out if you press Post.
- Between two sends from the same game, at least 30 seconds pass; a click before that does nothing.
- A member only helps spread it if they choose to. The officer sets up to which rank members may spread it in Helping Members; if not set, any rank.
- A member receives at most 40 spread requests per session; after that the addon pauses on its own and warns.
- The welcome comes on and goes out in guild chat through an officer's game; with several officers online, only one sends. In Forever, it waits for the officer to click before going out.
- The automatic invite comes off. When on, whoever whispers the keyword (untouched, ginv) is invited, with a 5-minute wait per name; banned players never. In Forever, each invite waits for the officer to click Invite.
This is not a bug
- You have to click for the message to go out: the game does not let an addon post to a channel on its own.
- The popup without the Post button? You are not in any of the chosen channels: join one of them.
- Changed the message and members are still spreading the old one? It reaches them with Broadcast to Members, when turning it on or off, or on the resend every 5 minutes while recruitment is on.
- Send Now does nothing for a member when the guild is not recruiting.
TrialsofficerMembers on probation: how much time is left, how they are progressing and what the officers think.
In your game: Trials
- What it does
- Lists who is on trial, with iLvl and how much it has changed since the start, the sponsor, the days left and the status. Clicking a row opens the officers' comments, where you add yours. OK approves and X denies.
- Who sees it
- Officers only.
- Where to find it
- In the window (J or /gos), Trials tab. To put someone on trial, right-click their name in the Roster and choose Mark as Trial. Switch it on and off in Settings › General › Modules.
How it should behave
- Every trial lasts 30 days, counted from the moment it was marked.
- The sponsor is the officer who marked the trial.
- The days left are green above 14, gold above 7 and red at 7 or fewer.
- OK and X only appear while the status is TRIAL.
- The most recent trial is on top.
- A comment has up to 200 characters and keeps who wrote it and when.
- Each new trial, status change or comment goes to the other officers right away, and everything is resent every 5 minutes.
This is not a bug
- A trial only becomes EXPIRED when an officer logs in or reloads the interface. Until then it shows 0d in red.
LeadershipofficerThe officers' tools: ranks, inactivity, suggestions, message of the day, log, ban list, engagement and presets.
In your game: Leadership
- What it does
- Eight sub-tabs: Ranks, Inactivity, Suggestions, MOTD / Info, Audit Log, Ban List, Engagement and Presets. From here you see who has gone missing, who deserves a promotion, who was banned and who helped with recruitment. Officer notes are in the Roster: right-click the name, Add Officer Note.
- Who sees it
- Officers only.
- Where to find it
- In the window (J or /gos), Leadership tab. Who counts as an officer is chosen in Settings › Officer › Officer Ranks. Switch it on and off in Settings › General › Modules.
How it should behave
- The sub-tabs appear in this order: Ranks, Inactivity, Suggestions, MOTD / Info, Audit Log, Ban List, Engagement and Presets.
- Promote, demote and remove are actions the game protects: the buttons open Blizzard's guild window so you finish there.
- Inactivity lists, untouched, whoever has been away for 30 days or more, the longest gone first.
- Suggestions flags for promotion whoever is neither an officer nor a trial and has 80% attendance or more, from highest to lowest.
- When a banned player joins the guild or whispers you, officers get a warning in chat and on screen.
- An expired temporary ban stays on the list for 7 days, marked as expired.
- An officer note has up to 200 characters, each member keeps up to 50, and a new note goes right away to the other officers.
This is not a bug
- Whoever just became an officer needs to reload the interface for notes, trials and the welcome to start in their game.
- BANNED in the tooltip shows for everyone who has the addon, not only officers.
- A note written while another officer was offline only reaches them when someone presses Sync.
WebmemberThe bridge to guildos.me: publish the guild to the site and bring the raid planned there into the game.
In your game: Web
- What it does
- In Publishing you switch on sending the guild's data to the site. In Planned Raid the raid scheduled on guildos.me appears: how many are coming, the composition, who is on standby and who needs a look. Bring roster loads the list, Invite calls everyone and Groups puts each person in the group the site planned. What carries the data between the game and the site is the companion, a small program on your PC.
- Who sees it
- Everyone sees the tab, and publishing is each person's choice. Invite needs a loaded roster and publishing on; Groups needs you to be in a raid as leader or assistant.
- Where to find it
- In the window (J or /gos), Web tab. First time? The three steps are on the tab itself. Switch it on and off in Settings › General › Modules.
How it should behave
- Publishing comes off. While it stays that way, nothing leaves the game.
- The addon saves what goes to the site when you leave the game or reload the interface. Publish now does exactly that, and does not work in combat.
- Whoever publishes sends the whole guild as their addon knows it: every roster member, with the data that arrived from them.
- The roster planned on the site arrives when you log in or reload the interface, and only with publishing on.
- Standby and Needs a look show up to 5 names; the rest appears as +N on the site.
- Invite calls everyone in the roster who is not in the group yet, and also whoever signed up with a character the site did not know but who is in the guild. Whoever is already in the group is not invited again.
- Groups only works in a raid, for the leader or an assistant, and only moves whoever is in the wrong group.
This is not a bug
- The site's roster does not show up with the game open: reload the interface. The game only reads what the companion left when it loads.
- Invite or Groups greyed out? The reason is written under the button, for example Turn publishing on first.
- The companion updates every hour. The warning that it is sending nothing only appears after 3 days without a reply.
SettingsmemberWhere you switch each part of the addon on and off and adjust how it behaves.
In your game: Settings
- What it does
- Five categories. General has My Profile (the roles you are willing to play), window scale, the Modules that switch each tab on and off, quick access, general options, chat and mentions. Loot has the loot system and the master looter's rules. Raid has the attendance penalties. Officer has the officer ranks and maintenance. About has diagnostics, backup and the links.
- Who sees it
- Everyone, and it cannot be turned off. Loot and Officer are officer-only; in Raid, a member sees the penalties but cannot change them.
- Where to find it
- In the window (J or /gos), the last tab. It is also in the minimap button menu (right-click).
How it should behave
- The categories are General, Loot, Raid, Officer and About. Loot and Officer only show for officers.
- In Modules, everything comes on. Now, Roster and Settings have no checkbox: they cannot be turned off.
- Unticking a tab removes it from the window right away. Unticking a background piece, such as the Raid Tracker, only takes effect after reloading the interface, and the addon warns you.
- UI Scale goes from 80% to 120%, in steps of 5.
- Guild info in item tooltips has three modes: always (the default), only when holding Shift, or off.
- Guild button opens Guild OS comes on: J and the guild button open Guild OS when you are in a guild. Turned off, they open Blizzard's window, and Guild OS stays on the minimap button.
- In Officer › Officer Ranks, ticking a rank ticks all above it, and the Guild Master is always an officer. Only an officer changes it, and the change applies to the whole guild.
This is not a bug
- The loot system chosen in Settings › Loot applies only to your game: each officer picks their own, and a member stays on /roll.
- Turning off a tab does not turn off what it does behind the scenes: without the Raids tab, raids keep being logged.
- Changed the UI Style and nothing changed? It only applies after reloading the interface.
- Guild OS's own shortcut in Key Bindings comes with no key: what opens the window by default is J, through the guild button.
Saw something different from what is written here? Then it is a bug, and we want to know.