In the gamemember
Alliance
Links your guild to allied guilds, with chat, bulletin and crafters in common.
In your game: Alliance
- What it does
- An alliance joins several guilds: an alliance chat channel, a bulletin where each guild posts notices, the allied guilds' crafters in the search for who makes an item, and the events each guild shares. It has four sub-tabs: Bulletin, Chat, Overview and Management.
- Who sees it
- Officers always see the tab; members, only when their game is already in an alliance. Bulletin and Chat only appear with the guild in an alliance. Management is officer-only, and posting on the bulletin or inviting guilds belongs to the ambassadors.
- Where to find it
- In the window (J or /gos), Alliance tab. Founding, joining and inviting are in Management. Switch it on and off in Settings › General › Modules.
How it should behave
- An alliance has up to 16 guilds, and each guild up to 8 ambassadors.
- The tag has up to 12 letters and numbers, no accents or spaces, and becomes uppercase.
- The alliance chat is a game channel named GOS plus the tag.
- The join code has 8 characters, without O, 0, I and 1 so they are not confused. A guild that has the code joins without waiting for anyone to approve.
- An invite reaches the officer as an Accept or Decline popup, which disappears after 60 seconds.
- On the bulletin, each notice has up to 200 characters, each guild keeps its 20 newest and only deletes its own.
- A calendar event only goes to the alliance if Share with the alliance is ticked on it. It comes unticked.
This is not a bug
- The alliance channel is public: anyone who guesses the name can join. Do not put anything sensitive there.
- Blocking a guild applies only to your game, and nobody is notified.
- In Overview, the seen count only counts whoever has the addon and is visible: it is a minimum, not the total online.
- A member who receives an alliance invite only sees a notice in chat: accepting is up to an officer.