In the gamemember
Guild › Call to Arms
An officer calls the guild to a world boss, a PvP fight or an event, and everyone is notified right away.
In your game: Guild › Call to Arms
- What it does
- The officer picks a type (World Boss, World PvP, Defend, Event / Farm or Rally) or a custom template, and sends it. Whoever has the addon gets a popup at the top of the screen, with sound, the place and how many are already on the way, and can reply On my way. A line goes out in guild chat for whoever does not have the addon.
- Who sees it
- Everyone who has the addon receives it and sees the recent calls. Only officers see Send a call, the templates and Also post to guild chat. Each person chooses in My alerts how they want to be notified.
- Where to find it
- In the window (J or /gos), Guild tab, Call to Arms sub-tab. Your alerts are right there, in My alerts.
How it should behave
- An officer sends at most one call per minute. The wait still applies after reloading the interface.
- The popup stays on screen for 30 seconds, one at a time; the newest call takes its place.
- A call that arrives less than 10 seconds after the last popup becomes a chat line, with no popup.
- With Mute in instances and combat on, inside an instance or in combat the call arrives as a chat line.
- A call more than 10 minutes old does not show up.
- A long message is cut: 140 characters fit, fewer if it has accents. {zone} becomes the zone the officer is in.
- The recent calls list shows the last 10.
This is not a bug
- After reloading the interface, the recent calls list starts empty. A call is a live alert, it is not stored, and whoever logs in later does not see it.
- The guild chat line does not go out if the game is holding chat at that moment, such as during an encounter. The popup goes out anyway.
- Two calls from the same officer less than 30 seconds apart: the second is ignored by whoever receives it.